NetteHayat living museum, 2026 reconstruction Original game: 7Kare Interactive. Original recovered DTS geometry, textures, and decompiled placements: NetteHayat client archived 2007-01-07. Original rights remain with their owners. This noncommercial museum reconstruction is not the original online service. Old accounts, server database, minigames and missions are not recovered. New client: compiled JavaScript/WebGL, not the original engine compiled to WebAssembly. New Node.js/WebSocket server, 16 visitor global cap. Three new clock-scheduled museum activities (paintball target practice, checkpoint lap, bar meetup), not recovered original events. New guest identities; chat is not permanently stored. Original DTS skeletons and 52 DSQ animation clips restored in 2026. Gesture selection numbering and synchronization are newly implemented; original server mappings unavailable. DTS conversion uses MIT-licensed parser from https://github.com/Vanilagy/MarbleBlast . Rendering: Three.js 0.180.0. Spatial queries: three-mesh-bvh 0.9.8. Licenses in /licenses/. Recovered layout: bar 204 objects, park 2596, track 193. Five referenced models were missing in archived package; collision-only objects omitted from visible meshes. Terrain and object interaction differ from original engine. Source archive: https://web.archive.org/web/20070107215634id_/http://download.nettehayat.com:85/Nettehayatsetup.zip Developer testimony: https://cradlemetin.blogspot.com/p/nette.html 2026-10-22: Original male/female idle and walk, 24 expressions/dances per avatar restored. Original missions and minigame rules are not recovered.